I have an interest in a wide variety of development categories, including developing games, APIs and machine learning models.
Unity3D
Unreal
MonoGame
DirectX 11
HLSL/GLSL/CG
Cocos Sharp
ASP.NET Core
Azure
Django
HTML/ CSS
JavaScript
RESTFULL API
MySql
Entity Framework
Django ORM
MSSql
PHPMyAdmin
Code First
TensorFlow
Keras
Tesseract
Pandas
MatPlotLib
NumPy
Please see below a small selection of my recent projects.
A Work-In-Progress Ecommerce Platform Demo built using Django, accepting payments through PayPal, with Stripe to be implemented soon. Future plans for this project include the implementation of reccomendation algorithm, inventory management and sales forecasts.
Built using Django and TensorFlow, DataTrain aims to solve the problem of big data analyis through employing Machine Learning. DataTrain utilises Stripe to garner payment, before allowing users to use its Machine Learning service. Currently DataTrain is able to solve classification problems with a high degree of accuracy.
Built using Unity3D, this is an implementation of the NEAT Genetic Algorithm (Stanley and Miikkulainen, 2002) in a Flappy Bird environment. Additional Python scripts were developed to graph the populations fitness and species prevelance during their evolution.
A Multiplayer Collectable Turn Based Strategy game built using Unity. This features a bespoke Asynchronous Socket Server application to handle multiplayer connectivity.
A soon to be BSC Software Engineering (Game Development) Graduate of Lancaster University, I am eager to put the skills I have learned both in academia and my previous personal projects, into commercial use.
Download CVIf you have any questions or queries, or better yet, have a project you wish to discuss, please do not hesitate to contact me!